The game's first quest is a supernatural murder mystery, which introduces you to the main mechanics of the game: combat and investigation (the latter being a great idea for this sort of story). In Oakmont, people who are half-fish or half-gorilla are just a normal part of the scenery. The locals have their own religious sects, their own deity, their own dialect, and their own grisly traditions. On top of that, Oakmont was already a strange place before the flood. By now, Oakmont has collapsed in on itself: monsters prowl dark places, entire buildings and streets have fallen apart or sunk, and paper currency has lost all value (people trade in bullets now). Six months ago, an unnatural flood separated Oakmont from the mainland - and the waters keep rising. After an opening cinematic where you see one of those nightmares first-hand (involving the sky being replaced by an ocean, in which swims an enormous tentacled monster - the visual that got me interested in the game), you step off the boat and immediately learn that Oakmont is far weirder than you could’ve known. You play as a private investigator in 1921, who travels to the fictional city of Oakmont seeking an answer to the enigmatic nightmares that have been plaguing him. The game actually starts off real strong.
The sinking city lore how to#
This is a rant about how to make a game that is much less than the sum of its parts. You literally don't need to play this game.īut this isn't a rant about making decisions matter in gameplay.
![the sinking city lore the sinking city lore](http://www.playstationcountry.com/wordpress/wp-content/uploads/2019/07/The-Sinking-City_20190627205911.jpg)
You could watch the ending cinematics by themselves, with no context, and be just as well-off. Your most significant choices literally don’t matter - they're just chores to get to the end, where the final reward is just a choice of which astonishingly short cutscenes.
![the sinking city lore the sinking city lore](https://portal.33bits.net/wp-content/uploads/2019/06/The-Sinking-City_20190619183527.jpg)
In every main quest, you choose who dies at the end - but no matter what you choose, both the people involved are written out of the story, so the plot can progress the same way no matter what choice you make. I promise, you have played virtually every part of this game before, in titles like SKYRIM and ARKHAM ASYLUM (and if those seem like really disparate games to you, then that might be an indication of just how generic this one is).Īnd two: It's got one of the laziest illusion-of-choice storylines I've played recently.
The sinking city lore full#
One: It's an absolutely forgettable over-the-shoulder action/exploration game, with a huge environment that is full of "atmosphere" (i.e. So, here's the thing about 2019’s THE SINKING CITY: You literally don't need to play it.